‘Casino Royale’ in Barrandov Studio in Prague JAMES BOND
‘Casino Royale’ in Barrandov Studio in Prague JAMES BOND
Where was 'Casino Royale' filmed? - British Film Locations
Casino Royale locations The James Bond Dossier
Casino Royale JAMES BOND
Casino Royale (2006) - Filming & Production - IMDb
Casino Royale Filming Locations: Where Was Casino Royale ...
Casino Royale (location) James Bond Wiki Fandom
Casino Royale - Filmtourismus.de Die Welt der Drehorte
Casino Royale (2006) Film Locations
Filming Locations for Casino Royale (2006) Visit Montenegro
Victoria records 3 new local cases and 0 new overseas cases
New cases reported in the last 24 hours
+3 new local cases:
All three of the locally acquired cases in the community have been identified as primary close contacts of the existing cases in the Mentone and Mitcham clusters.
There are now exposure sites in Albert Park, Bairnsdale, Black Rock, Box Hill South, Brighton, Camberwell, Cape Schank, Caufield, Cheltenham, Doveton, Forest Hill, Fountain Gate Shopping Centre, Hallam, Glen Waverley, Lakes Entrance, Leongatha, Mentone, Mordialloc, Melbourne CBD, Moorabbin, Mount Waverley, Oakleigh, Southbank, and Wonthaggi and we expect this list of exposure site to increase over coming days as contact tracing continues
+0 new overseas cases.
Recap from yesterday:
All 18 of the locally acquired cases in the community have been identified as primary close contacts to the existing cases in the Mentone and Mitcham clusters.
Genomic sequencing results have been received from the samples from the Victorian outbreak, and it has established they are directly linked to the New South Wales cluster.
There are now exposure sites in Black Rock, Brighton, Cape Schank, Cheltenham, Doveton, Forest Hill, Fountain Gate Shopping Centre, Hallam, Glen Waverley, Lakes Entrance, Leongatha, Mentone, Mordialloc, Melbourne CBD, Moorabbin, Mount Waverley, Oakleigh, Southbank, and Wonthaggi and this list of exposure site will increase over coming days as contact tracing continues.
⚠️ There are new case exposure sites, please see information below.
Viral fragments have been detected in a sample of wastewater taken from the inlet to the Lakes Entrance wastewater treatment plant on 29 December. The Department of Health and Human Services is urging anyone in the Lakes Entrance area with any coronavirus (COVID-19) symptoms, no matter how mild, to get tested and stay home until they receive their result. Bairnsdale Regional Health Services drive-through testing site is open from 9am to 5pm on New Year’s Day and over the weekend.
Not many Bond films can lay claim to "saving the franchise" but The Spy Who Loved Me certainly can. Perfectly balanced & epic in scale, it proved that Bond could survive beyond the written work of Fleming. Some claim it to be no more than a remake of You Only Live Twice but it is a far more self-assured film than that, with irresistible allure and tremendous set design.
On Her Majesty's Secret Service
Fortunately the masses have come around on this one; without a doubt one of the best Bond films, and the one with the biggest heart. Beautifully shot and edited, with great use of locations & great performances from Diana Rigg & Telly Savalas especially. Shame we never got George Lazenby for at least one more film.
Defined Bond for an entire generation who grew up in the '90s & launched a phenomenon (with the help of Nintendo 64). But overall a pulse-pounding action film and a terrific debut for Pierce Brosnan & director Martin Campbell.
Like From Russia With Love, a great adaptation of Fleming & perhaps the closest thing to an objectively "perfect" Bond film. Set an extremely high standard for the Daniel Craig era, which sadly none of his other films have measured up to (yet).
Still considered by some to be the most iconic film in the franchise & it certainly set the standard for the Bond movie formula. Still a tremendously entertaining film that never gets old, with remarkable set design and a great score.
From Russia With Love
If Hitchcock had ever directed Bond it would probably look something like this. Not just an excellent Bond film but a cracking spy caper altogether.
Live And Let Die
Though the race dynamic here is problematic to say the least, Live And Let Die is a gorgeous & genuinely funny follow-up to the dismal Diamonds Are Forever that proved once and for all that Bond could be redefined for the 1970s.
The one that started it all. Though it lacks one or two of the trademarks we've come to know from the film series, it is easy to see why Dr. No has stood the test of time.
For Your Eyes Only
The most "serious" of the Roger Moore films also boasts some of the best action sequences in the franchise. Nicely combines the "Risico" and "For Your Eyes Only" short stories into an adventure fit for Fleming.
Perhaps the most underrated of all the Bond movies. A wonderful action/adventure with great stunts & setpieces. Strikes a perfect balance between comedy & genuine thrills. Honorable Mention: Moonraker For whatever outrageousness you may perceive, you can't deny that Moonraker is a spectacular piece of filmmaking. Takes the Bond film franchise into a whole new territory of spectacle.
I'm gonna go with reverse reveal (al a David Letterman) Brief context. Without fail almost every year for about the last 10 years I have watched every Bond movie but not always in release order, just in the order of how I feel like watching. Now that I have completed my 2020 rewatch, I saw other top tens, I decided to play too!
On Her Majesty's Secret Service
I never know how to feel some years with this movie. I do think it's incredibly important and I do think it's got a weird structure to the narrative that I think messes with the flow. While I enjoy the meta humor at the beginning, I do think it's a bit heavy-handed and unnecessary but it does sneak in as my number 10. It kind of jostles with The living daylights and Spectre for that ten spot
While I agree that the spy who loved me is a ton of fun, I still come back to Moonraker as a more enjoyable film. It doesn't take too many lulls in the action and it has a far more interesting villain than its predecessor while still maintaining Jaws as a carryover. I love the set pieces and the rationale of killing humanity is, both a scary thought, and a sort of Thanos like mission.
License to Kill
First and foremost, I am a big Timothy Dalton fanboy. I think he was a severely underrated. I think between his two outings, I prefer this movie. Very rarely would you see the main character take those sort of hits and punches and cuts and scrapes but in Dalton's time Bond was his most dark and real. And those are the qualities I think I appreciate in comparison to the more campy feel of Roger Moore.
Tomorrow Never Dies
While I think Pierce Brosnan maybe had two films that were good, I think those good films were exceptionally good. And this film still speaks to the issues of today because of how great and scary a villain like Jonathan Carver is in the now reality of fake news. This was so ahead of its time and I think my appreciation for it only grows with every passing year that I watch it.
Casino Royale (2006)
So if it wasn't already obvious that my enjoyment of Dalton has led to my very real enjoyment of Craig. Call it a reboot if you want or not I just still enjoy it. Love the opening sequence, love the opening track, love the banter with Vesper and how that plays out through the film. And then re-watching it with that knowledge almost makes these small choices in the film more interesting. I noticed more details that were really clever when I would rewatch this.
I'm just going to get this out of the way before you work your way down to the end. I do not like From Russia with Love. I think it's boring. That movie puts me to sleep every time I watch it. But Thunderball I enjoy it so much. I love that it continues the Spectre lore. I love the locations, the vibrancy of the scene. Yes, sure, you can easily make an argument that the climactic fight scenes at the end are bit meh and I'll concede that but I think I just enjoyed so much of this film that it makes up for it. I think I just enjoyed a movie where Bond was actually trying to be a detective.
Live and Let Die
This may be a random addition to some but something about Live and Let Die just sticks with me. I so badly wanted that villain to succeed because I thought it was really clever and unique at how they set up his plot. The henchman are so much more interesting than most other villains we get in this franchise. And yes I can totally agree that there are questions regarding the black-splotation that this is being inspired out of but given what existed in bond up to that point I enjoyed at least having that injection of diversity, not just in plot, but also in cast. It also moves away from the spectre stuff to talking about drug cartels and diplomatic manipulations was really different and refreshing.
I mean, what is there to say? So much of the iconography of this franchise was born out of this film. This is definitely one of the Bonds I can easily just throw on any day, at anytime, and enjoy it every time. I enjoy the plot and the villain's machinations. I love the song. The car and chase scenes are incredibly iconic and it's also one of the few films that is latent with critical acclaim and awards as well. So while many other films have come since I still stand by a Goldfinger as one of the best.
I know I've seen some chatter in this subreddit about the importance of The Spy Who Loved Me and I would say that this film holds just as much of that importance. If you go and read about the history of this film, everything was on the line. Great track for an opening sequence, iconic moments and scenes with some sharp lines, excellent villains and henchwomen. And sure while I wish Sean bean didn't have to die in every film, I thought he was so good in this. Then given the recent events of that satellite installation actually falling apart to this past year kind of adds a little extra sting to re-watching it.
I do think that maybe I'm one of the few that really thinks this film checks every box and just knocked it out of the park. Aside from what felt like a throwback to the old days when you have Adele singing that opening track, that is so haunting and moving. A film where Daniel Craig's Bond seems so much more Mutlu dimensional. And then having the last of the pieces (Mallory/Moneypenny/Q) of this new universe coming together before they flip that switch and hit you in the heart at the end of this film. Let alone how good Javier Bardem is and the sort of technical prowess with which he attacked MI6 seems so authentic for our times. And in short you may have noticed a common theme that a lot of my rankings aren't just about how I think but it is hinged a lot on the villains in these films. Bond is only as good as his adversaries and I think in this collection of 10 films these were some of his best adversaries. So whether you agree or disagree I do appreciate you following my random brain droppings and I'm excited to read other people's top 10s beyond that. I hope you all are doing well staying safe and enjoy this coming year. I hope it is nothing but good tidings for you all and come next Thanksgiving I'll be rewatching these all again!
Putting Bond's revenge against Quantum at the centre of Quantum of Solace
Saw the post mentioning that no one has attempted to give Quantum of Solace a rewrite and decided to give it a shot. It was actually harder than I thought. Rewatching it I think many of the film’s issues comes from the director writer than writing. I think the generally plotting of the film is fairly decent, especially giving the ongoing writer’s strike at the time. The main issue is that there’s effectively two films going on: One in which Bond is hunting down Quantum seeking revenge for Vesper and one in which Bond goes rogue in order to stop the CIA financing a coup d’etat in Boliva. My main goal was to try better merge them into a more cohesive story. In particular I want to give Vesper’s former lover, Yusuf Kabira, (ie the reason she betrays Bond and then gets murdered in Casino Royale) more of a role, rather than just having him be relegated to a single scene at the end of the film.
· Making Yusuf Kabira, Vesper’s former lover, a major character, effectively serving as the main henchman of the film · Changing Camille’s backstory. Instead of being a Bolivian agent she’s the daughter of the current Bolivian president and she’s has also been seduced by Kabira. Quantum’s plan is to expose the relationship between the President’s daughter and a foreign agent, thus creating a political scandal that will pre-empt a coup d’état by General Medrano. · We cut Dominic Greene and the Plot To Steal Bolivar’s Water entirely. We give most of Greene’s role to Mr White. · Finally, we are going to play up the whole Bond Versus the CIA thing. Lets try and use Jefferey Wright more and give Felix a bit of a redemption arc
The new plot
We are going to cut the opening car chase entirely and start with Bond driving into the Sienna safehouse having captured Mr White at the end of Casino Royale. Waiting inside the safehouse are M and another agent called Yusuf Kabira. Bond can greet Kabira saying something like “How was Bolivia?” and he replies with something witty like “Very stimulating”. The interrogation goes the same way as the original as Kabira is revealed to be a double agent and helps Mr White escape. Bond chases Kabira across the rooftops of Sienna. They can briefly fight but Kabira is able to escape. Cut to the opening title sequence. After the titles we see MI6 investigating Kabira’s London apartment. In a secret compartment they discovered files on Vesper Lynd including photos of Kabira and Vesper together. Bond is visibly shaken by this information and M asks him if Bond can be trusted to keep his feelings separate from his job. Bond assures M he will. He also suggests looking into Kabira’s recent mission in Bolivar. When they do, they discover that Kabira was having frequent meetings with a mysterious woman at a particular hotel and will soon meet her again. Kabira meets the mysterious woman, who we learn is called Camille, in the hotel in Santa Cruz, Boliva. The two are clearly lovers. They go to their room but are ambushed by Bond waiting for them there. We then basically get the scene from the end of Quantum of Solace where Bond reveals who Kabira is to Camille and shows her the necklace he gave to Vesper, identical to one Kabira’s given to Camille. Camille is obviously shocked by this revelation. At gunpoint Bond orders the two of them into a car to drive to an airfield where MI6 is waiting to arrest Kabira. In the car Kabira taunts Bond about Vesper. The car is soon stopped by members of the Bolivian military led by a General Medrano. Bond now finds himself being captured as he is separated from Kabira and Camille and taking to a different site. There he discovers Felix Leiter and several other CIA agents. Initially Bond is pleased to see an ally but quickly realises that Felix and the CIA are working with Medrano and Kabira. Leiter tries to justify himself saying that things are more complicated than they seem, and that MI6 has no business getting involved in Bolivia. He also reveals that Camille is the daughter of the Bolivian president. He pleads with Bond to go back to London and forget about what he has seen. Bond refuses and escapes leading to a chase between Bond and the CIA. Bond is able to make his way to the airfield where he leaves Bolivia, dejected after failing to capture Kabira and avenge Vesper. We then see Leiter meeting with White and Medrano. This pretty much resembles the scene from the original film where the CIA strikes a non-interference deal with the pair in exchange for the USA gaining access to Bolivian oil. After Leiter leaves, Medrano tells White that he has held up his end of the bargain and accuses White of unnecessarily delays. White argues that they need the support of the other partners of “his organisation” before they can go ahead, and Medrano replies that perhaps he should speak to White’s partners in person. MI6 discover that Medrano has booked a ticket to see an opera in Bregenz, Austria and Bond goes to investigate. We then get the scene from the original film where the leaders of Quantum have their meeting during the Opera. Medrano is also at the meeting and we hear the Quantum members give their assent to go ahead with Medrano and White’s plan to expose the relationship between Camille and Kabira (who will be presented as a British spy) thus creating a political scandal which will cause a crisis allowing Medrano to seize power. Afterwards Medrano will allow Quantum to take control of Bolivia’s oil fields. With Medrano is Camille who is clearly being held there against her will. When she excuses herself to go to the bathroom Medrano sends one of his men to watch her. Camille still attempts to escapes and Bond intervenes helping her but blowing his cover in the process and gets caught in a very public shoot out with Medrano’s men. Medrano and the other members of Quantum escape. We then cut to London where we see M getting a dressing down from the foreign secretary in the aftermath of the shooting in Austria. The foreign secretary tells M that the Prime Minister has bowed to American pressure and order that all MI6 operations in South America be terminated. With no choice M calls Bond and orders him to return to England but Bond of course refuses. M once again asks if his desire to get revenge on Kabira for Vesper’s death is affecting his decision-making. Bond hangs up. In a safehouse Bond and Camille watch as news of Camille’s relationship with Kabira makes international headlines and the crisis Medrano and White engineered begins to take shape. Bond and Camille open up to each other, with Bond hinting at his past with Vesper. They resolve to return to Bolivia and attempt to prevent Medrano’s coup d’état. Without MI6 aid Bond turns to Rene Mathis who, after being acquitted of being a double agent following Casino Royale, is living in retirement in the south of France. Mathis agrees to help them, and they use his private jet to fly to Bolivia. As they reach Bolivian airspace two American fighter jets begin tailing them, ordering them to land. Bond, Mathis and Rene agree that their only option is to abandon the plane only to learn there’s only one parachute onboard. Mathis tells Bond and Camille to escape while he leads the Americans away, sacrificing himself. Bond tries to protest. Mathis tells Bond that Vesper did love him. As Bond and Camille cling to each other with the parachute they see Mathis’ plane get shot down. Once they land, they make their way to Bolivia’s capital La Paz. Felix contacts Bond for a meeting, effectively offering a brief truce. Camille tells Bond its a trap, but Bond decides to go anyway. They meet in a bar and Bond is able to convince Felix that Medrano will betray the CIA and give Quantum access to the Bolivan oil fields. Felix tells Bond that they are currently being watched by other CIA agents and as soon as Bond leaves, they will try to kill him. Felix gives Bond a location to go to if he survives. Evading the American agents Bond goes to this location and discovers Felix has left him a file detailing the CIA’s involvement in the impending coup d’état. We then see tanks rolling into La Paz as the Medrano’s coup d’état begins. Medrano arrives at the state television station to announce his takeover. Bond and Camille race to the station to try to stop him. Fighting their way through Medrano’s men they are confronted by Kabira. Bond and Kabira get locked in a one-on-one shootout as Camille goes to take on Medrano alone. She finds the studio where Medrano is broadcasting the announcement of his new rule. His men have all left to stop Bond leaving Medrano all alone. Camille shoots Medrano and starts showing the Felix’s evidence of the CIA’s involvement. Mr White, watching this unfold, orders the broadcast be stopped by any means necessary. The tanks outside the television station suddenly begin firing on the building, reducing it to rubble. We cut back to Bond and Kabira who are now fighting hand-to-hand. As the building starts to collapse Kabira becomes trapped under falling debris. In desperation he reaches out to Bond. Bond holds out his hand, only to drop Vesper’s necklace in front of him. He leaves Kabira to die. Finding Camille, the two escape the collapsing television station. They go to the Bolivian Presidential Palace as the Bolivian military either retreats or surrenders around them. There Camille’s family is waiting. The two kiss before parting ways. Cut to a few weeks later Bond meets Leiter on the National Mall in Washington D.C. Leiter tells Bond that Mr White and the other members of Quantum have all gone underground and can’t be found. Bond asks Leiter if he’s been reprimanded for the whole Bolivian affair and Leiter replies he’s being sent on a dead-end assignment to San Monique. The two part as friends. As Felix leaves Bond receives a call from M about his next mission.
The death of George Smith aboard a cruise ship on July 5th, 2005, is it another cruise ship suicide or foul play?
George Smith was an American man who, while on his honeymoon in 2005, was reported to have fallen overboard and drowned. Due to his remains never being located and the suspicious details of his apparent death the case remains unsolved. Background George Allen Smith was born on October 3rd, 1978. At the age of 26 he had been helping his family run their liquor store in Cos Cob, Connecticut. Described as clean-cut and smart, George was planning to take over the running of the liquor store once he had married his Fiancé, Jennifer Hagel. Jennifer Hagel was 25 in 2005 and was about to begin a job as a third grade teacher, she had studied and graduated from Roger William's university with a Masters in Education the year before. The couple had married in June 2005 in what friends and family described as a the perfect story-book wedding at the Inn at Castle Hill, Newport, Rhode Island. For their honeymoon, the couple had decided to take a Mediterranean Cruise. The Cruise Ship The Cruise Ship that the newlyweds would be travelling one was the 'Brilliance of the Seas', the ship is a 90,000 Ton, 292 meter cruise ship operated by Royal Carribean Cruises and in 2005 was operating the Mediterranean route between Italy, Greece and Turkey. With over 850 crew and capacity for more then 2,500 passengers on board, the ship is a large hotel complex at sea. The trip that George and Jennifer Smith elected to take was the longest of the trips offered at the time by the company, a two week round-trip that took in several stops in Italy, Greece and Turkey along the way. The Events of July 5th 2005 The couple had boarded the ship with thousands of others in Barcelona, just a few days after their wedding in late June. They were said to be very happy and quickly made friends with some other couples, notably fellow honeymooners Paul and Galina Kvitnisky who described them as normal down to earth people who were great to talk to. The Cruise Ship was travelling off the coast of Turkey on the night of July 4th. The Kvitniskys and the Smith's reportedly had dinner before going to the Casino around 1-2am on the morning of July 5th. The Kvitniskys later said that George was a competent gambler and with his Breitling watch and prosperous appearance he fit right in. While at the casino George met up with a friend he had made on the trip named Josh Askin, he was teaching him to play craps and Josh's friends, cousins Zachary and Greg Rozenburg joined them with their friend Rusty Kofman. This was apparently interrupted when George noticed a cruise ship employee was getting close with his wife. Witnesses later said that a Croupier named Lloyd Botah had been showing Jennifer a lot of attention as the night went on. A fellow cruise ship employee said that the nature of their relationship wasnt known to him but that what he had seen certainly went beyond professional boundaries. When the casino closed at 2:30am, George, Jennifer, Lloyd, Josh, Zach, Greg and Rusty all headed for the disco, sitting at a table together the group had been reportedly drinking absinthe that had been smuggled onboard when George got into an argument with Lloyd Botah about his conduct around Jennifer. The argument reportedly moved to the dance floor and Jennifer and George had a loud argument infront of everyone before she kicked him in the groin and stormed out of the disco. Lloyd Botah then left to follow Jennifer while a clearly drunk George was helped back to the table by the others. Shortly after the men were seen helping an unsteady George out of the disco. The 5 men walked back to George and Jennifer's Stateroom but when George saw that Jennifer wasnt there he became annoyed and set off to search for her, the other men later said they waited in the room until George returned and the men continued to drink. Clete Hyman, the man staying in the room next to George and Jennifer, reported that there was loud noises coming from the room next door around 3am, he later explained it sounded like a party or loud card game and had reported the couple previously on the trip for making a racket. Josh Askin, Greg and Zachary Rozenburg and Rusty Koffman all claim they left George alone in his room shortly after this complaint was made, Clete Hyman says he saw only three men leave the room at that time through his peep hole. Clete Hyman said he had then tried to return to bed but within a few minutes heard a loud thud, assuming someone had knocked something over or drunkenly collapsed he went to sleep. Jennifer Smith was found passed out drunk and lying in a hallway in another area of the ship by several crew members and was helped back to her room around 5am, she said that George wasnt there and she slept for a few hours before then waking in the morning and going to a spa despite not knowing where he was. When questioned later about this lack of concern for her husband, Jennifer explained that they had both slept in other staterooms at different times on the trip so she had assumed he had spent the night somewhere else. Before she had finished her massage at the spa, Jennifer Smith was paged over the ships intercom and summoned to her Stateroom. Blood had been found smeared on the canopy of a lifeboat that lay beneath the rooms balcony by a passing passenger and the ships captain had wanted to check that neither her or her husband had been injured. It was at this time it was discovered George was no longer onboard the ship and the alarm was raised. Investigation Jennifer Smith was taken ashore along with Josh Askin and they were both questioned by Turkish police within 24 hours of George's disappearance. Jennifer was found to have an alibi though it wasnt made public what this was other then the moment the crew members found her passed out in a hallway around 5am. Josh claimed that he and his 3 companions had returned to their rooms and ordered room service before staying up to watch tv, the Turkish police found that while calls had been made around the time they said, no food was recorded as having been delivered to them. Josh then reboarded the cruise ship to continue the journey while Jennifer immediately flew back to the U.S. It was 48 hours later that George was declared likely drowned at sea, his remains were never found. Josh, Greg, Zachary and Rusty were all expelled from the cruise ship several days later when they allegedly raped a female passenger and taped it on a camcorder they had with them. The Italian Police investigated this and once they reviewed the footage declared that no rape had occurred and the men and their families were put on a flight home. George's family arrived in Europe by the end of the week, appearing on tv appealing for information and passing out flyers to cruise ship passengers, they criticised openly at the time Jennifer's actions in flying home so quickly and not returning with them. Jennifer and George's family both stated at the time that they believed George had been murdered. Later Developments George's family found Jennifer becoming more distant and argumentative with them as the months went by, they said that she once became angry that they had used a cropped photo of George with Actress Tara Reid instead of a photo that included her for missing posters and badges. In 2006 the Family hired a private investigator, the investigator claimed they had information that indicated a video tape existed showing Jennifer having sex with other men prior to the night of George's disappearance, this tape failed to be located but some in the family have alleged it is in the possession of Royal Caribbean Cruises. Josh, Greg and Zachary later appeared on Geraldo Rivera and maintained the same story they had already told, Rusty didnt appear. In late 2006, Jennifer Hagel accepted a $1.1million settlement from Royal Caribbean Cruises, this was far beyond the legal required amount of $70,000 at the time. George's family criticised Jennifer for accepting the money and took her and Royal Carribean to court over the amount of money and the circumstances of the settlement, they alleged Jennifer was trying to avoid details of sexual affairs that occurred onboard during the cruise being made public. Jennifer stated shortly after receiving the settlement that George likely died as a result of a drunken accident. The FBI became involved shortly after George's disappearance and began a lengthy investigation which found evidence that the Turkish Police had missed. Blood stains were located inside the cabin as well as on the balcony above the lifeboat canopy. Most telling for the investigation was that the blood stain on the canopy was in the distinctive shape of a man, an unusual thing to be found in accidents on cruise ships, typically little blood is left when someone falls from a cruise ship at sea but this seemed to suggest George had already been bleeding badly when he had landed on the canopy and then had slipped off into the sea. The FBI investigation officially ended in 2015 finding they couldnt rule in the case in any way and returned an open finding. George's family immediately began petitioning the courts to refer the case to a new jurisdiction in order for it to be investigated. Theories George Accident George was heavily intoxicated according to witnesses and cctv from the cruise ship on the night of July 5th, it is possible like in many circumstances of deaths on Cruise Ships that he had stumbled over the Balcony railing and to his death before eventually sliding off of the canopy and into the sea. This is disputed by his family but supported by the accounts of Josh, Greg, Zachary, Rusty and Jennifer. George Suicide George may have been despondent about Jennifer leaving the Disco with Lloyd Botah on the night of July 5th, once he was alone in the stateroom and began to sober up he could have been overcome with grief at the failing of his marriage and considering the alleged other sexual partners she had on the trip likely had become depressed and jumped from the balcony, in the dark he may not have seen the canopy below and lay there injured or dead for some time before falling from it into the sea. George Murdered George may have gotten into an altercation with whichever of the men had remained behind on the night of July 5th, Clete Hyman has said only 3 left but never publicly identified who he didnt see leaving. George may have been attacked or robbed by the man who stayed behind only to die and then be thrown from the balcony in an attempt to cover up the crime. It has also been alleged that he may have gotten into an argument with Jennifer due to her whereabouts not being publicly known while the Turkish Police have said they were satisfied her movements had been accounted for. Lloyd Botah had also been suggested as a suspect in the case as he and George had already almost come to blows earlier that morning, his whereabouts on July 5th after leaving the Disco have not been made public. Regardless of the circumstances of his murder, Georges family supports the theory he met his end through foul play and people close to him that night have answers. Jennifer Later Developements Jennifer later went back to being known as Jennifer Hagel, left the search in 2007 and went to work at the Michael J Fox Foundation for Parkinsons Research in New York. She then moved to Fairfield, Connecticut to work with Near and Far Aid, a non-profit that supports the homeless. In 2009, Jennifer Hagel married Jeff Agne, a Financial Advisor who worked in Global Healthcare Equities for Pinebridge Investments. The couple went on to have three children as of 2015, Jennifer's family said they couldnt be happier that she has moved on with her life. The Death of Greg Rozenburg 15 years after George was lost at sea, Greg Rozenburg was murdered on the doorstep of his home by an unknown perpetrator or perpetrators. Police in Davie, Broward County, Florida said in September of 2020 that they hoped their continued investigation into Greg's death might reveal more about George's. Conclusion George Smith's case remains unresolved, it has torn family and friends apart and set different jurisdictions investigations at odds with each other. Without his remains being found it's unlikely a satisfactory conclusion could ever be reached in this case. What do you believe happened to George Smith on July 5th, 2005? Wikipedia Link News Article Photo of Bloodstained Canopy below balcony
Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics. The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything. The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news. Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro. Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The WorldIs Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family. The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family. Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause. The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends. I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid? My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet. In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio. The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the Pharaohs’ Wooly Bully, King Crimson’s 21st Century Schizoid Man,Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real),Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game. Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night,Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick James’ Give It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History. Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1986 1987 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle. Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game. Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect. Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well. I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
My friends and I had some ideas for new locations, POI's and vehicles that we'd like to see in the upcoming seasons and game in general:
A full town with grocery store, gas station, mall, school, etc.
A giant theme/amusement park in the center of the island (with rideable rollercoasters, Ferris wheels and bumper cars, along with carnival games where you can win better loot), Also during summer months, a water park
A giant Casino (that has the weapon vending machines all over the places, along with a bunch of ways to get metal)
A beach area (Like Sweaty Sands, but with less buildings and more just beach homes)
2 sections on opposite sides of the map: one that has giant buildings and the opposite having tiny buildings. (Think one section of the map is like Ant-Manor and the other is like all of the tiny island recreations in creative)
A mountainside laboratory (this could have different things from Chapter 1[Hop Rocks, bits and pieces of the rocket and the meteor and bits and pieces of the Chapter 2 island)
An Aquarium (Don't tap the glass! Holds all types of fish, including sharks[though their not rideable and are just for show])
A news station (Cameras and a green screen that can actually be used)
A travelling circus (You can get balloons and fiery items here)
A Train Station that takes you from one side of the island to another (all of the four cardinal directions + NE, NW, SE, SW)
Police Car: Same speed as Taxi Cab, but can turn on siren to increase speed, however that could draw attention towards you (risk = reward type thing) (No siren-Taxi speed, w/Siren-Whiplash speed) (1000 HP)
Mail Van: Can store weapons, bullets, consumables, etc in the back, as well as players. Only two people can be in the front seat at a time (A bit faster than a Semi-truck, but still slow, also the back lift door can be broken with launches out all things inside, including players.) (1200 HP)
Minivan: Can carry up to 8 people (really good for larger team modes.) Unique feature is that, since the middle seat doors are slide doors, players can stand so that their entire body is outside the car (GTA style) (About the same speed as the Sedan, but is good with gas) (1000 HP)
School Bus: Can carry a maximum of 25 players! The School Bus is the slowest vehicle, slower than even the semi-truck. Though what it lacks in speed, it makes up for in durability, coming in at a total 2000 HP, the School Bus has the same size wheels as the Pickup Truck, though their more durable.
Agent's Car: The Agent's Car is unique, as it will be the first car to have attached weaponry. Akin to the Biplane's Gatling guns, the Agent's Car will have one of three different weapons. Two Assault Rifles on either side, One Gatling gun or One Rocket Launcher. All 3 have boosts and are the same speed as the Whiplash.
Shopping Cart: When playing alone, can hold consumables (Medkits, Grenades, etc)
ATK: Can now hold one extra weapon
Quadcrasher: Boost refills a bit slower
Motorcycle: Exactly as the name suggests, it's a motorbike, plain and simple. there will be four types of motorbikes: Sportbike, the Whiplash of the motorbikes. Offroad Bike, Fast on the road, easier to get over mountains and through forests compared to the rest of the vehicles. The Retro Bike, a classic bike, second-slowest out of the four, though it still has some zip. The final bike is the Scooter. The slowest of the bikes, but it can hold two players The Motorcycles can only hold one player (with the exception of the scooter), though players have the option to shoot while on the bikes. Each Bike has a total of 800 HP, though they are hard to hit. If a wheel is popped, it will completely wreck the bike. Same as the previous vehicles before it, The Motorcycle will spawn in multiple places around the map, most times in a cluster of 4... HOWEVER, in each game, regular motorcycle spawns will be replaced by...
The Pedal Bike!: This vehicle is the weakest in the game. There are three types of Pedal Bikes in the game: The BMX bike is the fastest and goes quickly while off-road. The Practice Bike is the slowest, as it still has training wheels, though it can hold consumables in it's bar basket. The final type of Pedal Bike is the Big Wheel, it's a tricycle. it's slow, it's weak, it can be stopped by anything, even though there's no real brakes. Pedal Bikes will always spawn in town areas (Salty Springs, Pleasant Park, Holly Hedges, etc)
The Attack Helicopter: This is, in essence, as fusion of the X-4 and Choppa. Holds up to 5 players, with one pilot, each of the other players mans a weapon of some sort. Gatling guns, Snipers, Rocket Launcher, etc. When a player decides to exit the Attack Choppa, they will have glider redeploy. There is also a hook on the bottom of the Attack Choppa that is raised/lowered with whatever the equivalent of left and right bumpers are on your specific platform (RB+LB, R1+L1, L+R, etc), this hook can be used to pick up other things on the map such as vehicles, walls, roofs, etc. The Attack Helicoptor has a total of 1800 HP
THE TANK: This is the big one. This is what's inside the Bunker. The Tank is a two person operated vehicle, just like the B.R.U.T.E. One player drives while the other shoots the guns (A stronger grenade launcher, a basic rocket launcher and a homing rocket launcheguided missile return). The Tank does not have destructable wheels, though they are a higher damage spot (like the choppa's rotors). The Tank has a total of 5000 HP. This may seem a touch overpowered, but as I said, it's very like the B.R.U.T.E. in the way that: Once the tank is taken and starts to move, it will appear on the map. The Tank has two weak points: The caterpillar wheels and the gun itself, if you can land a direct shot with and RPG or an explosive in general, then The Tank will take major damage! Once The Tank is down to 0 HP, it will start a 3-second-countdown before it blows for good and deals 250 damage to anyone, and anything in the surrounding area.
The Tractor: It's just a tractor, it spawns at farm areas. It's slow and doesn't have much health (I think we just need more silly things in the game like the balloons or the snowmen.)
Bicycle Race: A race from Point A - Point B using the Pedal Bike
Defeat the Horde: 5 players start as Husks, Zombies, whatever you want to call them, and the rest of the 50 person lobby needs to either outlast for 15 mins, or destroy the horde. Other players become horde members once attacked, there are three types of zombies (the ones that throw, the ones that slash and the walls)
Isle Defense: 8 players in Tanks must defeat Two Giants trying to destroy the island in any way they can (stomping, smashing, etc)
Tank Royale: Same basic idea as Air Royale, just with the Tank
Jewel Heist: A game mode where two opposing teams must steal 4 of the gem llamas from a building using C4, Grapplers, Smoke Grenades, etc and win by getting away without being caught by the opposing team, or by stealing the four gem llamas and eliminating everyone else.
Capture the Flag: 50 V 50, but each team has a Gem Llama and needs to get it to their side of the map before the other team. Best of 3, giant, indestructable wall divides the island and blocks the other team from seeing where they hid their llama. All vehicles (bar the Tank and B.R.U.T.E) are usable. The Gem Llama has the same properties as the Gas Can, minus the explosions.
Prop Hunt: It's just Prop Hunt
Escape Room: Get through 5, gradually more difficult challenge rooms before the other team.
The Toybox: A rapidly changing mode, kind of like Battle Lab, but you can use Creative exclusive items on the main island as well as true vaulted items (Zap-o-tron, Guided Missile) as well as choosing between the current Island, whatever changes to the Island after December 1st, as well as the Old, Chapter 1 Island. You will also be able to change the season of which island you're on (Ch1 Se4, Ch2 Se 3, Ch1 Se 8), it just won't have any sponsered/branded areas (no Gotham, Stark Industries, Pandora: However you can use the cel-shaded style.) You can also decide what you want on the Island before spawning in: You want 3 different volcanoes around the map? Go for it! You want every location to be replaced by Misty Meadows? Cool! You can do whatever you want and change the Island however you want. You can also choose to spawn in any Mythic items, they would just be name changed (Stark Rifle to Energy Rifle). You can choose if you want any AI bosses/henchmen around the map, and you can choose where to spawn them.
Bright Yellow: Solid Gold, but just with Mythic items
Truly Unvaulted: Unvaulted but there's also items like the Dart Trap, vaulted vehicles, the previously used Mythics, The Guided Missile, The Infinity Blade, the Zap-O-Tron.
Paint Ball: Just like Splatoon, two teams of [X] people will be armed with Paint Cannons that launch the Paint Grenades* in a contained area (Named Location/Larger POI)
Deathrace: 20 Players. 10 Teams. Traps, Ramps, Husks and Explosives everywhere. All in the Agent's Car. First one to finish wins......... Or the last team standing.
The Cannon (Epic): I know that cannons were in the game before, but if they brought back like a shoulder cannon that shoots 4 cannonballs.
*Paint Grenade (Common): A grenade that does minor damage (at most 50), but covers a medium-sized area in a bright color of paint (blue, pink, red, green, yellow, orange, etc, it's random), this includes players, builds and vehicles. The paint remains on any objects it hits until they coming in contact with water. Spawns in 4.
Water Balloon (Uncommon): Just a water balloon. It can be thrown and will explode on contact. Does minor, flinching damage (25 headshot at most), but can be used for game modes, and cleaning off paint.
Elemental Sword (Mythic): Spawns on top of a mountain. Can be thrown, swung and used to deflect bullets. Using Deflect + Left Bumper or Right Bumper can switch between the four elements. Water has the effect of launching an H2O blast that homes in on opponents, goes a maximum of 150 meters before dissipating, has the same effect as running into someone in a Whiplash: Major Damage + Large Knockback. (Cooldown is 35 seconds) Fire can be swung, dealing not only a large amount of damage, but also giving whoever it hits a burn affect (like being in a 1X1 cube shot by a flare gun). It can be shot, just like water, but causes the same effect as a stronger flare gun, goes 75 meters. and can be thrown having the same effect. (Cooldown for all effects is 35 seconds) Earth can only be swung, though it deals the most damage. When jumping you can do the Earthly Strike: a downwards strike that increases in strength, the farther you fall. When it reaches the ground it causes and Island wide earthquake the stuns all other players, this takes the most time to cooldown (120 seconds). The final element is Air: This element allows you to launch a chargeable tornado towards opponents, the longer you hold the charge, the stronger and further the tornado will launch. This form of the sword will also allow for something I call: "Tornado Travel" where you start rapidly spinning and it will raise and carry you into and through the air, this will last for 15 seconds before slowly descending. "Tornado Charge & Travel" have a simultaneous cooldown of 40 seconds. Element changes are instantaneous.
The Homing Droid (Legendary): A small droid that, when placed will roll around for 30 seconds before either exploding or teleport back to you. There are two modes to The Homing Droid: One where you control the droid in a remote location and another where the droid rolls about on it's own. If the droid senses that there is someone nearby, it will immediately disconnect from the remote and bolt towards the sensed opponent before either exploding or coming back to you(NOTE: By disconnect, I mean that you won't be able to control it anymore, rather it will go on it's own, but the camera will remain on.) The droid will lose focus however if you get far enough away from it. It will track down any opponents for roughly 300M, though if you get into a vehicle, or just get away fast enough, you won't be hunted. It will have a separate health bar, at a total of 65 HP.
The Burner (MYTHIC): It's a flamethrower, plain and simple. It doesn't take regular bullets, rather it takes gas. If you have a gas can in your inventory when you have The Burner, it will gradually deplete from the gas can. It will also take ammunition from a *Propane/Propain Tank. The Burner takes up two inventory slots
*Propane/Propain Tanks(Around The Island): It's basically just the "KA-BOOM" tanks that could be found at The Rig and are currently found around Weeping Woods. They are bigger, stronger and can be put into your inventory. You can stack up to 5 ProPain Tanks in your inventory at one time. However, when you have both ProPain Tanks and The Burner in your inventory, a ProPain Tank will leave your inventory and attach to The Burner. After emptying a ProPain Tank, it will drop and fade out of the game.
I really hope you like my ideas and feel free to share your ideas in the comments! (just don't be mean if someone has a different opinion on the old island) EDIT 1: I've added some more weapons and stuff.
So, I want to make a clear and concise guide for any players who recently picked up Dragon Quest XI S: Echoes of an Elusive Age and Have finally entered the Post Game or for people who have already played the game and just want to make sure they have the best gear. If I make any mistakes, please let me know! First, lets start with the Accessories for each character: The best accessory in the game Hands Down is the Catholicon Ring. 2 For each character ensures you will not have to deal with ill effects such as sleep or confusion. This means you will need 16 gold bars, 160 perfect panacea, 32 royal rubies, and 48 Red Wood … Goodluck! You can craft this ring through the book Kings of the Rings, found in a chest in the Disciple's Trial - Cruel Crypt Some Key books you will need for forging (a lot of weapons require these; I usually refer to these when I say forging): Hero's Book of Basic Weapons, is found in the Tower of Lost Time. >! A Hero's Book of Better Weapons , found in the Disciple's Trial - Eerie Valley!< >! A Hero's Book of Brilliant Weapons, found by getting all wishes from Drustan.!< Big Hitters of the Battlefield, found in the Luminary's Trial - Citadel Of Spite Making Things with Metal Kings, obtainable after turning in 110 mini medals Note: u/n00bavenger brought up a great point about armor. For a lot of characters, Exotoga and Seraph's Robe can be better than some of the armor I have listed. Its your choice but some of these can be better or worse than the armor listed below. These will help you get a majority of the best gear. If a item is listed with no item location, presume you can get it from the above books. First, lets start with the Hero. Hero Weapons: I cant really recommend anything as all are great, but dual wielding is good for damage and shield is good for defense. Your choice.
For Swords, the best swords are the Supreme Sword of Light and the Hypernova Sword. These dual wielding will net you the most damage. You can get these item through: The story for the Supreme Sword of Light, if choosing "give me a powerful weapon" from Drustan and through the forge for the Hypernova Sword. You will need the sword you obtain from the fortress of fear or First Forest Whale Way Station if missed.
For Sword and Shield, the best sword is the Supreme Sword of Light and the best shield is Erdwin's Shield, exclusive to the Hero. You can get Erdwin's shield from: 100 minimedals turned in.
For Greatswords, the best Greatsword is the Brilliant Blade. You can get this item by: Completing the Wheel of Harma: Final Trial.
For Headgear, the best gear is Erdwin's Coronet. You can get this item by: Chests in the Luminary's Trial: Citadel of Spite.
For Armor, the best gear is Erdwin's Tunic. You can get this item through Chests in the Luminary's Trial: Citadel of Spite.
Erik Weapons: I would recommend daggers for their status effects, but its your choice.
For Daggers, the best daggers are the Dynamo Dagger and the Timeshear. These items are obtainable through: the forge for the Dynamo Dagger. You will need the Dagger you obtain from turning in 65 Mini medals at L'Académie de Notre Maitre des Médailles, Upgrade through aforementioned books. The Timeshear is obtainable through The forge, with a aforementioned book.
Swords: The best swords are the Metal King Sword and the Hell Sabre. The Metal King Sword is found through: the aforementioned books. The Hell Sabre is found through a 1/128 drop chance from a Barbatos found at Mount Huji or Champs Sauvage Whale Way Station.
Boomerangs: The best Boomerangs are the Galaxarang and Hunter's Moon (has lower attack than the Metal King Goomerang but the Hunter's Moon does full damage). You can get the Galaxarang through: the forge, obtaining the Meteorang through the Manglegrove Whale Way station. You can get the Hunter's Moon through: forging. You can get the Metal King Goomerang from the aforementioned books at the top.
For Headgear, the best headgear is the Pirate King's Cap, obtainable from Lonalulu post game quest; saving Kai at the strand.
For Armor, the best armor is the Pirate King's Coat, obtainable from Cobblestone's shop after repairing it.
Veronica Weapons: I would recommend Heavy Wands
Heavy wands: Aurora Staff (or God Bird Sceptre, but I personally would recommend this on Rab due to the unnecessary use for Veronica , given her high magical might already (999 with best equipment), plus the special effect is good on her and this Staff gives her more Mending.) You can get this weapon through wheel of harma 3rd trial and then upgrading the weapon through aforementioned books.
Whips: Hellbeast's Leash (or Über Gringham Whip but I give that to Sylvando since I think Sylvando has more uses for it compared to Veronicas heavily favored magic side). This can be found through Forging in the aforementioned books
For Headgear, The best headgear is the Crown of Eternity, obtainable from >! Forging, from a recipe book in the Sage’s Trial – Hoarder’s Keep !<
For Armor, the best armor is the Gown of Eternity, obtainable from same as Crown; Forging.
Serena Weapons: I would recommend Wand + shield
For Wand and Shield, The best wand is the Faerie King's Cane and the Metal King Shield. These are obtainable through Wheel of Harma Final Trial for The Faerie King's Cane and the Shield through Aforementioned books.
For Dual wielding, the best wands are the Faerie King's Cane and the Sceptre of Time. The Sceptre of Time is available through>! the book If I Could Turn Back Time found in Luminary's Trial: Citadel of Spite.!<
For Spears, the best spear for her would be the Metal King Spear, found in aforementioned books
Headgear: The best headgear is Serenica's Circlet Found in the Sage's Trial - Fierce Forest
Armor: The best armor is Serenica's Surplice found in the Luminary's Trial - Citadel Of Spite
Sylvando Weapons (based on charm): Primarily whatever gives you the most charm as those are the abilities you will use most
Whips: The best whip is the Über Gringham Whip, obtainable through aforementioned books, with the base weapon available at the Octagonia Casino for 750,000 Tokens
Swords: The best Swords are two Shamshir of Light. The Shamshir of Light is obtainable through Aforementioned books (can craft multiple)
Knives: The best knives are two El Stupendo. El Stupendo can be found through aforementioned books (can craft multiple)
Shield: Sylvando can have a shield with all his weapons besides the whip, so if you do not want to dual wield, use either the Shamshir of Light or El Stupendo with the Metal King Shield, Obtained through aforementioned books or if you are going for a pure charm build (although I would recommend some defense) then the Silver Shield is your best bet, obtainable at the trial island shop (33000)
Headgear: The best headgear is the Tiara Tremendísima, Found in the Recipe Book: Glam Gear for Go-Getters, from turning in 90 minimedals
Armor: The best armor is the Gladder Rags, found in the same book as the headgear
Rab Weapons: Wands are highly recommended
Heavy Wands: Best wand is the Godbird Sceptre, but this can be swapped with Veronicas aforementioned Heavy Wand. The Godbird Sceptre can be found in Tickington, after Clearing the Hall of Remembrance - Level 3
Claws: Best Claws are the Xenlon Claws, found through Upgrading the weapon received from the Wheel of Harma: Third Trial and using the aforementioned books.
Headgear: Apollo's Crown is the best headgear, obtained through the Recipe Book: A Guide to Godly Get-Up, rewarded for completing the Wheel of Harma's Final Trial
Armor: Potentate’s Pallium is the best armor, obtained through the recently mentioned book
Jade Weapons: Spears are preferred
Spears: Split-Pot Poker found through upgrading the weapon you receive through>! a chest in either the Fortress of Fear or the First Forest Whale Way Station!<
Claws: Personally, claws are useless, but I would recommend the Deicimators (the Xenlon claws are better but the Deicimators are exclusive to Jade. You can swap them with Rab but in my opinion they are useless). You can get the Deicimators through the aforementioned books
Gear: (In the switch version, there is a gear that makes you literally invincible, so I will list the best gear and the kinda cheaty gear.)
Headgear: The Xenlon Hair Ring found through the recipe book Shine On, Xenlon, obtained in the Wheel of Harma - Fourth Trial
Armor: The best cheaty invincible armor is the Hare-Raising Suit, obtained from defeated the incredibly difficult Superboss The Timewyrm, after beating Calasmos and Tickington (End of Time)
Armor: The best non-cheaty armor would be the Xenlon Gown, obtained from the aforementioned book
Eight(Hendrik) Weapons: Anything works, but I prefer Axe and shield
Axes: The best axes are the Galaxy Axe and the Kairos Cleaver. The Galaxy Axe's base weapon can be obtained from a chest in The Battleground and upgraded through aforementioned books The Kairos Cleaver can be obtained through aforementioned books
Greatswords: The second best Greatsword is the Metal King Gooreatsword (the Brilliant Blade is the best but I prefer that on Hero but you can swap the two). This can be obtained through Aforementioned books
Swords: The best Swords are Drustan's Sword and the Metal King Sword. You can get Drustan's Sword in the Luminary's Trial - Citadel Of Spite and the Metal King Sword through aforementioned books
Shield: You can dual wield everything but Greatswords, so the best Shield for when you're not dual wielding is Drustan's Shield, obtainable from the Sage's Trial - Hoarder's Keep. This is best paired with the Galaxy Axe or Drustan's Sword
Headgear: Drustan's Helm, found in The Disciple's Trial - The Eerie Valley
Armor: Drustan's Armour, found in The Luminary's Trial - Citadel Of Spite
Finally, For item farming, the best characters with accessories and gear are: Erik: Accessories are Pirate King's Pendant and Bunny tail. The best armor for him is the Vest for Success Jade: Two bunny tails and Uniforme Chic de l'Académie Veronica: Two bunny tails and Uniforme Chic de l'Académie Serena: Two bunny tails and Uniforme Chic de l'Académie The Bunny Tails can be stolen/dropped by Bunicorns The Uniforme Chic de l'Académie can be bought at the Quester's Rest in the Alter of the Starry Skies book in Tickington The Pirate King's Pendant can be obtained through post game story events The Vest for Success can be found through the quest Richie's Rock-Hard Roulette Challenge (Octagonia) I really hope this guide goes appreciated. If I missed anything or I got something wrong let me know. If the spoiler text is too much, let me know and I will remove it.
Feel Free To Use This or Share This Without Credit as I Just Want to Be Helpful!
Working Wise or Wizardly Working: how magic items affect the world
Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks. Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want. Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc. While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.
+1 tools. That's right, +1 tools. Not +1 weapons. Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard. Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards. Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear. Bags of Holding, Handy Haversacks and Portable Holes. AKA your transporty boyes. The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses. Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction. All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city. But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely). Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business. Broom of Flying. I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic. As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not. You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job. But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something. Decanter of Endless Water I think anyone can see how infinite water is broken as fuck. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used. So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential. Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly. Hat of Disguise This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself. Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions? Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long. Ring of Mind Shielding A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation! One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss. Sending Stones Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day. Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time. Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.
Bag of Beans An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1, a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot, and a 1% chance of leading anywhere. Why bother with tomes when you can get twice as many stats from a bag of beans? Helm of Teleportation. 1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week. That's a lot of potential trading to be had for sure, but why stop there? Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient. Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item. Manuals/Tomes For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years. The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them? And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind. And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them. One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?
Candle of Invocation For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance. Carpet of flying, Peregrine Mask Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has. A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets. Cauldron of Rebirth If there's one thing Tasha's Cauldron has brought us, its this cauldron. It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature. Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand. If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected. If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong. Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind. Crystalline Chronicle Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp. That means two spells on average, so let's take a look at a few good options: Continual Flame, Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection. The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing.
Staff of the Magi This is, i think, the most powerful item in the game. Has a bunch of charges, yadda yadda, here's the important part:
When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots? There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful. As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects. You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff. Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.
These are items i left out, but which i will get yelled at in the comments if i "forget" about them. Anything that creates energy The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull. Alchemy Jug (uncommon) It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item. As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc. Cap of Water Breathing (uncommon) It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item. Horseshoes of Speed (rare) Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat. And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there. Lyre of Building (rare) At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action. Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell. Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.
To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.
 There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.  Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.  The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.  The mummy lord could have anything, even another bag of beans!  Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.  And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.  See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.  You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
Over the years, I have discussed what Bond fans consider the best and worst 007 films ever made. First of all, there is almost universal agreement on the early Connery films, Live and Let Die, The Spy Who Loved Me, The Living Daylights, Goldeneye, Casino Royale and Skyfall being great and rightly so. On Her Majesty's Secret Service rightly has been considered great nowadays by most too. After that, things get weird. Licence to Kill is considered great by many but as an action film akin to Lethal Weapon or Die Hard more than as a Bond film. Fair enough but what happens next is amazing. Casino Royale 1967 is not only the worst Bond film ever made but also one of the worst films ever made. Yet, some Bond fans put it above Quantum of Solace, Diamonds are Forever, Octopussy, Tomorrow Never Dies and Moonraker, all to me great Bond films. A View To a Kill then splits people who love Zorin in it but think Roger Moore is 'too old'. Yet many also rank the odious 1967 Casino Royale above it. I do not see the hatred for some Bond films. All films I mention here (bar Casino Royale 1967) I love. I know other Bond films have their flaws (the finale and car chase in The Man With The Golden Gun are way below par, the climax in SPECTRE was well a bit of an anti-climax, etc.) but they are still great films with great moments. Casino Royale 1967 on the other hand has nothing to offer only a weird 'pop culture of the time' feel. It works neither as a Bond film or a Bond film spoof. It has a great cast but utterly wastes it. Orson Welles could have been the greatest Bond villain ever if this was made properly. I have watched CR1967 4 times to try and understand/like it but it is what it is. Another problem with it is it is not set on location much. It seems they only went on location in Scotland for the castle scenes. The rest is in a studio and full of dated and weird over the top 1960s cliches. This is the only Bond film I hate.
[Live] AEW All Out (2019) Replay Part One: August 19, 2020
https://preview.redd.it/wtemmcdha1i51.jpg?width=800&format=pjpg&auto=webp&s=35fae38b42bc72a3064dc6e67489dc5607584adb Location: Sears Centre Arena - Chicago, IL Original Air Date: August 31st, 2019 Attendance: 10,500 Replay Time: August 19 2020 at 8pm EST ALL OUT:Watch Card (in its entirety- we're not quite sure where the end of "Part 1"is!): -- Jurassic Express vs SCU -- Kenny Omega vs Pac -- Dark Order (Evil Uno vs. Stu Grayson) vs Best Friends -- Cracker Barrel Clash Triple Thread: Darby Allin vs Jimmy Havoc vs Joey Janela -- Hikaru Shida vs Riho -- Cody (w/ MJF) vs Shawn Spears (w/ Tully Blanchard) -- AAA WORLD TITLE ESCALERA DE LA MUERTE MATCH: The Young Bucks vs Lucha Bros (C) -- INAUGURAL AEW WORLD TITLE MATCH: Hangman Page vs Chris Jericho **Mod Note: From what AEW has posted on social media, it does not seem like the pre-show Buy In is part of the stream tonight- but the Buy In is available to watch on Youtube! It's just over an hour long so I am putting this post up a little early in case anyone has not seen it or would just like to watch prior to the stream at 8pm! The Road To All Out is also available to watch if you'd like some context in terms of storylines!*\* The Road to All Out: Watch Buy-In Link: Watch -- 21-Woman Casino Battle Royale (to determine first contender for the inaugural AEW Women's Championship Match) -- Private Party vs TH2
[Let's build] d100 events caused by magical manifestations/creatures/beings that happen in a Modern City.
Hey everyone! I'm trying to put together a game where my players will be apart of an organization that protects the human world (or really just the city they'll be playing in) from otherworldly/magical/etc. threats. The city seems to be a focal point for strange occurrences, magical creatures and beings, portals, etc. If anyone remembers Special Unit 2 from the early 00's, it's like that. (Man I loved that show.) And this is the map I'm using, just changing the name but the layout and places of interest are mostly staying the same. Edit: Wow! Thanks guys! Totally didn't expect this to get as many as it did, this is a wealth of sidequests. Thank you so much! If you want to check out SU2 I'm pretty sure there are some episodes on YouTube. Its heavy on the cheese and it'll be really dated by today's standards but it was a good time.
A connection to the Feywild has happened in one of the city parks. An elf finds his way through and finds it entertaining to enlarge small animals.
Thieves have stolen an artifact from the history museum, reanimating a mummy in one of the exhibits.
An unusual amount of sharks have been seen near the docks. Boats are being attacked by Sahuagin raiders.
A surge of chaotic magic bursts and causes the creation of multiple Mephits. (Depending on location)
An edgy teen visits a graveyard to perform a necromantic ritual. He doesnt know that the "spell book" he has actually contains an incantation that raises several undead and is now in over his head.
A dead body found, torn apart, all signs point to someone summoning a low level demon and using it as the murder weapon.
Somebody figured out how to brew love potions and now they are selling them on the streets.
A portal to the elemental plane of water opened in the city's water supply. Now wild water elementals are pouring out of showers, sinks, and fountains.
A skyscraper acquires an elemental spirit. The movements start off so subtle that they could be mistaken for the wind, but they become stranger and stronger with each passing day.
Zoo animals begin take on dire traits and break out their enclosures.
Goodberries become an invasive plant through runners, never flower, never fruit, just keep branching out.
Turns out the royal family were lizardfolk.
An a little person (Halfling arcane trickster) is hitting up all the casinos.
A cleric poses as the second coming of christ, oh he also caused covid 19.
An artificer constructing his own personal army of modrons.
Strange events in a swimming pool, several people have died by drowning (Water Weirds).
Rust monster moves into a construction site, eats and rusts the supports and the workers equipment.
The Native American Thunderbird is finally spotted, its a Roc.
Boogey man sighted by many families. An Oni is skulking between houses, looking for something or someone.
Monsters take up residence in an abandoned circus. Medusa in the house of mirrors. Rakshasa tending to tigers. An ogre in the strongman tent. A hag in the psychics caravan.
Kraken spotted near the mariana trench.
Running of the bull - a famous giant bull statue is turned into a gorgon and roams the streets.
A wizard has become a modern day frankenstein, constructing a flesh golem.
The gargoyles of a famous landmark come to life at night.
Duergar have been building tunnels in the underground and taking the tracks to increase their metal stores.
A dryad protects a park after witnessing too many people littering in its home.
A young shadow dragon takes offense at all the lights at night, ruining it's stealth and plans.
Barlgura takes a woman hostage and climbs to the top of a skyscraper.
A Bulette is reaking havoc on a nearby junction. The cars are disturbing its young.
Some jackass decided to magically enlarge a chicken so he can have bigger drumsticks. The spell worked, in fact it worked too well. The chicken's the size of an allosaurus and is rampaging down town!
The low income tenement housing is a blaze and the fire departments are having a terrible time putting out the flames ... largely due to the presence of an accidentally summoned fire elemental. Thankfully the elemental will return to the Plane of Fire in an hour when the spell ends.
A real live dinosaur walks through the screen at a viewing of Jurassic Park.
A few real zombies turn up in the middle of a walking dead (costume party / filming / LARP).
A group of adventurers walk through a portal. They end up attacking a group of larpers.
Dinosaur skeleton at a museum animates.
Men are disappearing around the (canals, docks, river, etc). Mermaids are luring them into the water.
Giant rats in someone's basement.
Terracotta soldiers at a museum animate.
Statues around the city have begun animating seemingly at random.
A group of pixies has developed a fascination with cars and keep stealing parts from them.
3 people have gone missing on the 39th floor of the Enigma Enterprises office on 11th street. The building is only 35 stories tall.
The public library’s chief librarian just won her 1,402nd consecutive Employee of the Month award.
A local graffiti artist has starting to use a new tag that incorporates a design they saw in a museum exhibit on ancient writings. These tags begin acting as portals to... elsewhere.
A grafitti artist who has been illegaly spraying his art work around the city has suddenly started incorperating dangerous runes into his art that have several anomulous effects (like low gravity in an area or being part of a summoning ritual).
An amusement park has to shut down the log flume and other water rides due to an infestation of water weirds.
A subway tunnel collapses and traps a subway train after a portal opens and releases a Purple Worm into the tunnel, weakening the ceiling. Luckily another portal opened up soon thereafter and the purple worm was transported back to whichever fantasy world it came from.
A user posted the true name of a powerful demon on an old forum, and cultists are trying to steal the forum's retired servers from a warehouse before the data is overwritten.
A local shut in has accidentally started and broken a contract with a brownie
A blink dog is making a habit of stealing dog toys from dogs at the park
A water elemental gets stuck in the sewers due to the amount of human garbage
A gnome alchemist has been dosing coffee pots in cafes around the city with various potions for entertainment
An elven druid has convinced the local pigeon populace to fight back against corruption in office, targeting a mayoral candidate. the druid is working for another mayoral candidate who is forcing her to work for him by holding her pet familiar hostage
An artificer who came to our world has discovered firearms and has developed the world's first eldritch cannon, as such he is now being hunted by human military agencies that want his prototype
Beans from a bag of beans have somehow been mixed into a shipment of green beans to a grocery store
An annual dwarfism awareness event is populated almost entirely by halflings who entered the modern world illegally
A magical disease that causes those afflicted with it to dance even without music until they eventually collapse from exhaustion
Telepathic conversations are being picked up by cellphone calls, the snippets of audio are indicative of a plan to assassinate city's head of communications
An assistant at the local morgue has been found beaten to death, and several bodies are missing. There are spots of clay all over the morgue, and all the missing bodies are of women between the ages of 18-30. A lonely and insane wizard has created a clay golem and is now using it to find the parts he needs to make a flesh golem bride from himself.
There's been a series of mysterious deaths in the local red light district. Several Johns, and even a few Janes, have been found dead with no obvious cause, the only links between them is that they were all found in a state of undress, and they all had a look of horror on their faces. One of the prostitutes is actually a succubus in disguise, and she has been sucking the souls or her clients.
There's been talk about a changeling in the city who, for a price, will take the form of whoever you request and frame them for various crimes.
The rivalry between the goblin gang, The Sons of Gobbo, and the kobold gang, Tucker's Kobolds, is threatening to escalate to the point of gang warfare. Either peace is to be made between the two gangs, or a crackdown on one or both gangs is required.
A mated pair of wyverns are staking out the local park for a nesting ground. We've got to run off those wyverns before they settle down or else we'll have to call in the national guard... again.
Some poor fool bought what he thought was a monkey's paw, only for it to turn out to be the Hand of Vecna. We need to get it from him before he decides to do something stupid, like actually use it!
An artist's inspiration turns out to be extraplanar in nature, causing their gallery opening to becoming a summoning ritual.
A jewel heist takes a sinister turn as the pieces in question fit into a dangerous artefact. It's a race against time to find the exact location this artefact will be used and stop it.
A building demolition releases Dao who originally carved out the subway system. You've either got to banish them, or offer them something they want more than vengeance.
A tanker needs to be rescued before it can reach port. The cargo manifest points to illegal trafficking of Yuan-ti.
A local crime boss sparks a war in the streets. His motivation is a new found patron that has given him "unique" powers (level 1 spells at best).
Renovations of the university library uncovers tomes of magic causing a Revenge of the Nerds style scenario with pranks played on the local sports teams.
An artist's inspiration turns out to be extraplanar in nature, causing their gallery opening to becoming a summoning ritual.
A jewel heist takes a sinister turn as the pieces in question fit into a dangerous artefact. It's a race against time to find the exact location this artefact will be used and stop it.
A building demolition releases Dao who originally carved out the subway system. You've either got to banish them, or offer them something they want more than vengeance.
A tanker needs to be rescued before it can reach port. The cargo manifest points to illegal trafficking of Yuan-ti.
A local crime boss sparks a war in the streets. His motivation is a new found patron that has given him "unique" powers (level 1 spells at best).
Renovations of the university library uncovers tomes of magic causing a Revenge of the Nerds style scenario with pranks played on the local sports teams.
Someone is putting religious scrolls in the heads of the statues around town. They are coming alive as golems.
A necromancer has set up shop in the Natural History Museum. They tunneled into the back so are in the Human Origins exhibit, but they are headed towards the dinosaur bones.
Someone is making the paintings come alive!
Harpies are nesting in the dome of the Capitol building!
A siren in the river is causing drivers to drive off the bridge.
A bullette has fallen in love with one of the subway trains.
The Botanical Garden has come alive! Awakened trees and myconids and spore servants are causing panic!
If you were in NYC or Kentucky, a dragon has sniffed out the Federal Gold Reserves and is trying to make it his lair.
When you’re in the metro system, which is naturally full of graffiti, one of the graffiti symbols lights up. It’s a rune that’s about to explode.
The newspaper reports that every single McDonald's in the area has a working ice cream machine. It's deemed a miracle by many in the city. The newspaper credits it to hard-working corporate engineers who have perfected the cleaning and disinfection process. You, however, know the real reason. With some investigation, it turns out that the $1 $2 $3 dollar menu has a perfect storm spell coded into the registers. The codes for specific items, when entered in a specific sequence in a customer's order, are actually a conjuration spell that summons a Mimic, and, as we all know, Mimics have a fondness for soft serve.
Lightning/Electric elementals have found junction boxes to be tasty snacks causing blackouts around the city. Remove them so the engineers can fix the grid.
A minotaur has found the "Bull in a China shop" analogy to be racist and is now sitting in said shop and refuses to leave. The owner is distraught, and hesitant to say anything due to the red interior and the possibility of a fight breaking out. Remove the minotaur without causing any damage.
Pixies have found photo bombing models to be the new prank for anyone that wants to be popular. Here's a net, catch them and give them an alternative to photo bombing.
Vampires have been found in front of many Old Town homes, we believe that they are trying to either buy the home or enjoy the look of the neighborhood. In any case, the home owners want you to be there for protection while talking to the vampires.
There are cultists holding rallies in the park. I need you to separate out the ones that can do harm and the ones that are less likely to be harmful. Also they need permits to do that so every one of them gets a ticket.
Some wizard decided s/he was going to set up residence in the middle of the road. S/he said something about ley lines or some such being good there. Stop them from doing so and show them around town so they can find an alternative spot, they'll be a strong ally so work with them please.
Ratmen have been found in the subway system. In order for the population to not explode, I need you to organize them to some degree. Find a representative that can speak for them and bring them here so we can talk.
Most of 'Casino Royale' was shot in the Czech Republic, mainly in Prague. In 2006 James Bond film crew was working in different locations in the city and at the Barrandov Studio. 10 years later I have visited the studio to see stages where interior sets were built.In Barrandov Studio logo (photo above) you can… Casino Royale is a fictional casino which first appears in Ian Fleming's 1953 James Bond novel Casino Royale, located in the fictional French seaside resort of Royale-les-Eaux. The casino was subsequently featured in the 1954 CBS television adaptation and official 2006 Eon film adaptation of Fleming's novel (with the latter casino located instead in Montenegro). A very different version of ... Filming Locations for Casino Royale (2006) Visit Montenegro News. For more information about coronavirus in Montenegro, visit our COVID-19 page. Published on November 19, 2006 Many visitors ask where are filmed new movie “Casino Royale”. Here, you can find all location where all important scenes of new James Bond movie is filmed : “The Canals”, Venice, Veneto, Italy (exteriors) Albany ... Casino Royale, Czech Republic, filming location, gallery, Italy, James Bond location, james Bond locations, James Bond movie locations, Loket, movie location, Prague, Venice Real filming locations together with screens of scenes filmed in these places. British filming locations for the movie 'Casino Royale (1967)' including maps, screenshots, and other nearby film locations. Travel guide to filming locations for Bond movie Casino Royale (2006), in the Czech Republic, Italy, the Bahamas and the UK. During Casino Royale (2006) James Bond travels to locations such as Madagascar, the Bahamas, Montenegro and Venice, and required a number of weeks on location in addition to studio work.. Principal photography for Casino Royale commenced on January 31st 2006 and ran all the way through to July 21st. Here are the locations where the filming of Casino Royale took place. A lot of Casino Royale was filmed in the Czech Republic, although, for the most part, it was pretending to be somewhere else. There was no filming in Montenegro itself (a very country with a small railroad network). The Mill Colonnade in Karlovy Vary is the train station where Bond arrives with Vesper. Karlovy Vary features ... Es ist der erste James-Bond-Film mit Daniel Craig in der Rolle des Geheimagenten, der diesmal auf den für Terroristen arbeitenden Börsenspekulant Le Chiffre (Mads Mikkelsen) und die schöne Vesper Lynd (Eva Green) trifft. Zu den verschiedenen „Casino Royale”-Drehorten gehören in Tschechien Prag, Karlsbad und Loket, in Italien die Lagunenstadt Venedig und der Comer See sowie […] Casino Royale (2006) Movies, TV, Celebs, and more... Millbrook Test Track, Bedfordshire, England, UK (car chase where Bond rolls Aston Martin after leaving Casino Royale)